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Archive for July, 2010

My Gaming Secret

July 28th, 2010 Rick No comments

I think people who consider themselves a “gamer” (or an intense fan of any hobby for that matter) keep a truth buried. One that the holder believes that bringing the truth to light would cause them to loose face in the community. It’s little inconsequential truths like a friend of mine never played D&D as a kid or my wife never owned a console system so she has no muscle memory of where the jump buttons are.

My little truth is something simple and truly annoying. I rarely finish games (end the game and get credit roll). Being my easily distracted self this might not sound too astounding, but it is something I am not proud of. The list of games that I need to complete is only growing. Currently the biggest titles on that list are Fallout3, Dragon Age: Origins, and Bioshock 2. Two of these titles are at heart RPGs but for one reason or another they have discouraged me from continuing playing.

The problem that drove me away from Fallout 3 is I lost all my followers. Apparently a particular quest effectively kills all your followers when you are captured by the enclave. The Brotherhood of Steel guardian I could stand loosing, but they took my dog from me and that is something I just won’t stand for. I am fully intending on hacking the game to get Dogmeat to respawn in some fashion, then continue playing. Because I don’t think I would take the time to play through the game again, since I doubt I would change the majority of my decisions/interactions in the game. On top of that I haven’t even acquired all of the expansions, and I have got to play those. Now with the count down to New Vegas is getting dangerously close to ending the pressure to finish playing is getting quite strong.

As for Bioshock 2 and Dragon Age these two great games are suffering from the same plague. Getting their saves breaking delicately so I lost 2 hours of game play in Bioshock and 4 hours in Dragon Age. Honestly these are both good games and the biggest issue is that I am being forced to replay sections due to tech errors, not choose to replay the sections myself. These are the few games I could place a reason on why I stopped playing.

However the list of games that I cant place why I stopped is just growing. The Ballad of Gay Tony, the DS Castlevania games, Pheonix Wright, and I am fearing Red Dead Redemption is slipping on to that list. It’s grasp on my current play list is getting more and more tenuous. Thanks to the release of Limbo, Castlevania: Harmony of Despair, StarCraft II, Crackdown 2, Transformers:War for Cybertron…

I think I am doomed to see my list just keep growing.

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Man’s Guide to Love

July 20th, 2010 Rick No comments

Months ago, my wife and I were at the airport waiting for our flight out to PAX East.  When I struck up a conversation with a man with a camera he informed us about his project: building a video log of  advice on love from the male perspective.  Having thoughts and a story on the subject I agreed to put my thoughts on his tape.

Fast forward to a few weeks back I was sent a link by a friend with the question, “Is that you?”, from io9 and yes that is me. My vid

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Red Dead Redemption

July 14th, 2010 Rick No comments

Playtime: 23hrs 58min

Completion: 55% no credits rolled; but I’m savoring the 100% completion.

This game is a box of toys. Gameplay elements that are just set out in the world for you to discover. I can spend hours simply roaming through the game world. Hunting for wild game, an American Standardbred horse to tame, looking for some beautiful vistas, or just the next stranger to aid.

In this the game is one hell of a western story generator. The writing woven through the game is spot on beautiful, the characters they created can be both despicable and interesting. Situations you find yourself in generate their own stories as well; for example: I decided to take a shortcut off the trails and was ambushed by a pack of wolves that killed my horse. They were too quick for my pistol and repeater, but the knife made quick work of them. Leaving their corpses unused seemed a waste so I skinned the pack of four wolves, then another pack appeared, and another, and another. By then time I made it back to the trail I have carved a bloody path through twenty wolves. My wife now refers to my character by the name “Twenty Wolves.”

The only drawback I found With Red Dead Redemption was with the controls. This is nothing as bad as the targeting issues that were in Crackdown. Its getting use to their setup; the speed controls of the horse specially. The issue is rooted in my lifetime of playing with vehicle controls that used ‘a’ and ‘b’ as accelerate and brake. So my root reaction is to mash ‘b’ instead of the right bumper when I need to slow down my horse, which usually ends with me leaping off a cliff. My darling wife also calls him “Falling Brick.”

Castlevania: Symphony of the Night

July 6th, 2010 Rick No comments

This is a good game. The statement is something that you already know, since the game has been out since 1997. It created the formula and mold that all following Castlevania games attempted to follow, and yes I am ignoring the missteps into the 3D realm they were on the N64 which only had 6 good games.

Castlevania was responsible for introducing RPG level up and equipment management elements to Super Metroid’s open exploration theory. Anyway, back in ’97 what made this game so great for me was the fact that it was the first Super Metroid clone I owned. Let me set the scene.

Back in my formative gaming years the system of choice were the Sega Genesis and the Game Boy before that The only exposure to the Metroid idea of gaming was in Metroid II for the Game Boy, and short play times of Super Metroid at my friends house. The game that really illustrated to me how much I enjoyed gaming as a hobby was Metroid II for the Game Boy. Yes it was a horrible iteration of the series, since they zoomed in the game screen so tightly. But, hey, it was all I had. No other game I got my hands on until then allowed me to roam and explore the world openly. I had to copy maps out of Nintendo Power to figure out how to get to the end of the game. When Super Metroid was released I was only able to beat it after a rather cutting deal to borrow a SNES and the game for a month.

So, when I played Castlevania: Symphony of the Night (SotN) I was quite excited that I was allowed to explore the game world with the same openness and on a PlayStation, a system I actually owned. Upon seeing the fluid animations of the highly detailed characters, I was puzzled why more games went perusing 2D options in the 32bit age. But I digress.
Playing SotN was the first collaborative gaming experience I had. Needing to talk with other gamers who were farther along in the game to progress further myself was a new experience. Just as the Metroid games had done before, I was out of my depth on how to get beyond the bad ending, and starting to resent losing an hours worth of progress because of an inopportune boss fight. This all resulted in me taking home scribbled notes and waiting until a copy of the map was published in a magazine to answer all our remaining questions.
So honestly I am biased when I say that SotN is a great game. Having gone back through the castles and exploring 200.6% of that castle again I know nostalgia is adding to the game experience. Though it still is, and has always been, a great game.
Now, I have just finished earning the last achievement for SotN’s Xbox incarnation. All that is left for me is to climb to the top my friends high score list in the conquering of the castle. Please excuse me… Important work to do…

On Water Vapor

July 1st, 2010 Rick No comments

Damn you Steam, I was going to write a nice long post about why Castlevania: StoN is so fucking fantastic. But you and your enterprising tentacles have entwined me in your sales leading up to the 4th of July. Now my computer sits bloated with games leaving me filled with indecision on what game to pursue. Damn you.

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